The Words with Friends team (mostly young men) was making design decisions for middle-aged women; they wanted to add "fast play" for adrenaline, but the actual audience wanted zen moments and escape—a fundamental mismatch between team makeup and user demographics.
causalpending
Speaker
Mark PincusEvidence Quote
“The problem was that this team was um a bunch of mostly 20some dudes making g a game for middle-aged women.”
Source
You Don’t Need To Innovate To Be Successful | FarmVille Creator— The Knowledge Project PodcastCreated: 8/11/2026, 1:09:28 AM
My Notes
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