The Words with Friends team spent 6+ months and hundreds of engineering days on a "fast play" feature that was never tested with real users; when tested, only 1% of players clicked on it, meaning they would need to accept a 99% rejection rate just to be at the minimum 5% target for a viable feature.
factualpending
Speaker
Mark PincusEvidence Quote
“What did you get in your click test? And they said, "Well, we're currently at about 1%." So 99% of Words of Friends players say no [ __ ] way”
Source
You Don’t Need To Innovate To Be Successful | FarmVille Creator— The Knowledge Project PodcastCreated: 8/11/2026, 1:09:28 AM
My Notes
Loading notes...