Pincus shifted Words with Friends' development to daily click testing at the top of the funnel (testing hundreds of ideas per iteration), starting with what players actually wanted; the team discovered "weekly achievements" was a feature that drove engagement, and this shift allowed the game to go from projected $79M to $180M in revenues.
causalpending
Speaker
Mark PincusEvidence Quote
“they did start test click testing every day hundreds of ideas starting with what will our core audience thank us for and they got to one idea which was uh weekly achievements”
Source
You Don’t Need To Innovate To Be Successful | FarmVille Creator— The Knowledge Project PodcastCreated: 8/11/2026, 1:09:28 AM
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