In Zingga games, the value proposition was minimal time commitment (asking very little of the player) plus delivering something valuable (a moment of connection, a social dimension) that justified adults giving themselves permission to play—entertainment alone was not enough.
causalpending
Speaker
Mark PincusEvidence Quote
“So, we're going to ask very little time from you and then giving you something of value in your life, not just entertainment.”
Source
You Don’t Need To Innovate To Be Successful | FarmVille Creator— The Knowledge Project PodcastCreated: 8/11/2026, 1:09:28 AM
My Notes
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