causal
Game moderation targets fun, not just rules
Game companies moderate differently from social media: social platforms moderate binary rule violations (abuse, slurs, self-harm encouragement) but tolerate within-ToS behavior that adversely affects others' experience, whereas games moderate 'griefing' — anything that adversely affects someone else's sense of fun — because people only play games they enjoy, giving game-design cultures a structurally more positive approach to platform stewardship.
causalpending
Speaker
Matthew BallEvidence Quote
“in a video game, they moderate that. That's a bannable offense.”
Created: 6/12/2026, 4:56:07 PM
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