causal
Network effects, not features, drive adoption
The obstacle to non-gamers is often who is using a product, not which technology it is: per network effects (Metcalfe's Law), a product can be technically unchanged yet become multiples more relevant and appealing to an individual once three or four of their friends use it — and current saturation (75% of 9-12 year-olds) crosses that threshold.
causalpending
Speaker
Matthew BallEvidence Quote
“it's often a question of who, not just what, not just which technology”
Created: 6/12/2026, 4:56:07 PM
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