Matthew Dicks
About
Primary speaker, storytelling expert, fifth-grade teacher, author
Cast within
No topic-region cast yet — this appears once Matthew Dicks's compiled claims are aligned into a topic region's argument tree.
Claims by Matthew Dicks (20 of 61)
A story should be structured around scenes defined by location; each scene is predicated on a physical place, and scenes should be connected sequentially so that removing any scene breaks the story, distinguishing true stories from disconnected 'and' stories where scenes are interchangeable.
A 'crystal ball' is a prediction the narrator makes out loud about what will happen next, which activates the audience's natural tendency to be prediction machines; audiences then remain engaged waiting to see if the prediction comes true, similar to how earnings guidance works in business.
When Harry Met Sally begins with the characters hating each other and ends with them in love; Star Wars begins with a boy dreaming of space adventure and ends with him choosing faith over technology; Independence Day begins with its protagonists being disrespected and ends with them being respected—these opening states predict the ending states in nearly all well-structured films.
Most people don't tell stories; they report on their lives chronologically, which is fundamentally different from storytelling because storytelling requires showing change over time—either a realization (I used to think X, now I think Y) or transformation (I was one kind of person, something happened, now I'm authentically different).
Die Hard is memorable because it maintains focus throughout on the protagonist's desire to reunite with his wife; by repeatedly returning to this motivation and showing the wife in repeated peril, the film ensures the audience's emotional investment never wavers, unlike lesser films where the relationship is only mentioned at beginning and end.
The BABC story structure (starting in the middle, flashing back to the past, then returning to the present) allows storytellers to compress long time periods into what feels like a shorter story by beginning with current stakes and weaving the past in rather than chronologically narrating a 40-year span.
The difference between a well-crafted story and a poorly-crafted one fundamentally rests on whether the storyteller believes 'no one wants to hear anything you ever have to say unless you give them a reason to listen,' and the more deeply this belief is embedded, the more appreciated, remembered, and impactful the storyteller will be.
The best storytellers never memorize their stories; instead they 'remember' them by understanding the beats and sequence of events, allowing sentences to differ each telling while maintaining core narrative elements, which enables them to read the audience and adapt in real-time.
When telling a story, the storyteller should leverage the audience's imagination rather than describe details; mentioning location (kitchen, playground, classroom) is sufficient because audiences already have rich internal models of common places, and over-description steals bandwidth that should be reserved for story engagement.
A 'backpack' in storytelling is when the narrator reveals their plan or hope in advance, loading the audience with emotional investment in that plan's success, so that when the plan fails or succeeds unexpectedly, the audience feels the surprise intensely because they've been mentally primed to expect a different outcome.
My Notes
Loading notes...